Stop Waiting on UDIMs.

A lightweight editor & stream processor for 100GB+ texture sets.
Powered by a custom Vulkan engine.

Virtual Texturing

Don't load 64GB of TIFFs into RAM. We stream only the pixels visible on screen using a hardware-accelerated page table.

Instant Feedback

Modify a UDIM in Photoshop? We hot-reload just that tile in <50ms. No "Re-import All" loading bars.

Low Spec Friendly

Works on a GTX 1050. We respect your VRAM limits so your main DCC tool (Maya/Blender) doesn't crash.

Why we built this

Workflow Step Maya / SP Viewport Mega
Load 20x 4k UDIMs ~45 Seconds (Freeze) Instant (Virtual)
VRAM Cost ~12 GB (Dedicated) 512 MB (Paged Pool)
Frame Rate Chugs at 20fps Locked 60fps

Built with Safehouse Engine.

This is a standalone tech-demonstration of our underlying engine. We are looking for technical artists to break it.

Get Access

We are currently in closed Alpha. Please submit this form to request the download link.