A lightweight editor & stream processor for 100GB+ texture sets.
Powered by a custom Vulkan engine.
Don't load 64GB of TIFFs into RAM. We stream only the pixels visible on screen using a hardware-accelerated page table.
Modify a UDIM in Photoshop? We hot-reload just that tile in <50ms. No "Re-import All" loading bars.
Works on a GTX 1050. We respect your VRAM limits so your main DCC tool (Maya/Blender) doesn't crash.
| Workflow Step | Maya / SP Viewport | Mega |
|---|---|---|
| Load 20x 4k UDIMs | ~45 Seconds (Freeze) | Instant (Virtual) |
| VRAM Cost | ~12 GB (Dedicated) | 512 MB (Paged Pool) |
| Frame Rate | Chugs at 20fps | Locked 60fps |
Built with Safehouse Engine.
This is a standalone tech-demonstration of our underlying engine. We are looking for technical artists to break it.